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  1. Introduction to Google ARCore Development

    In the past couple of years, if not more, the technology of virtual, augmented and, lately, mixed realities have taken a huge leap forward both for consumers as well as enterprise. Initially augmented reality (AR) almost entirely consisted of overlaying data on the real world, triggered by a shape, a logo, a QR code, or something else that could be easily recognised. Most of all it was very similar to a heads up display. Not really interacting with the real world, not really being part of your reality.
  2. Using the HoloToolkit for HoloLens

    Developing applications and experiences for HoloLens is not hard to get started with, but after you have started a number of projects and worked through the same setup and plumbing a few times, you wish there was an easier way to do it. Well, there is! Created by the team that produced Fragments and Young Conker, the HoloToolkit is a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic. The toolkit is all free...
  3. Making HoloLens Accessible to Developers

    Interest in HoloLens, the mixed reality device from Microsoft, and digital reality in general, is growing rapidly. A large part of that interest comes from developers wanting to know how to build software for the device. And guess what: It isn't that difficult at all. With some basic C# knowledge and a free copy of Unity 3D you can get started in very little time. The first step is to get comfortable with the five main pillars of mixed reality development. First of all there are the three key...
  4. Why I Still Play Pokémon Go

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  1. Introduction to Google ARCore Development

    Last updated: 9 months ago by Lars Klint
  2. Using the HoloToolkit for HoloLens

    Last updated: one year ago by Lars Klint
  3. Making HoloLens Accessible to Developers

    Last updated: one year ago by Lars Klint
  4. Why I Still Play Pokémon Go

    Last updated: one year ago by Heather Ackmann

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